Building on the reputation and success of the MAINZ audio programmes, this applied degree has been designed to equip graduates with the necessary skills to work in the music and audio-related industries in NZ and overseas. It combines a core of applied industry-relevant technical skills with a creative arts-based critical approach that will help graduates succeed in the creative audio industries.

In a rapidly-changing technological sector, which also includes film, TV and game audio, graduates need to have the training to be proficient in specific areas such as computer software operation and audio recording, but also have transferable skills and be adaptable enough to take up other opportunities that may appear. As the key related industries tend to favour portfolio-based employment, with contracted or self-employed work, graduates are also taught the essentials of business and marketing.

It will interest applicants with music, DJ’ing, Electronic Music Production, TV/film sound, radio, live-sound or other audio-based interests or backgrounds. There are pathways into this degree from other lower-level MAINZ courses such as Certificate in Foundation Sound and Music, Certificate in Live Sound and Event Management and Certificate in DJ and Electronic Music Production.

Across the three years of the degree, students will progress from a structured approach in the first year to more flexible negotiated approach in year three, culminating in a major negotiated capstone project.

  • Level:
  • Credit Value:
    360 (120 per year)
  • Awards:
    Bachelor of Audio Engineering and Production
  • Location:
  • Method of Study:
    Full time - face to face and blended
  • Holiday Duration:
    7 weeks
  • Teaching Duration:
    34 weeks
  • Total Duration:
    41 weeks - 3 years total (Part time options available)
  • Start Date:
    24 July 2017
  • Dates:
    Feb, July
  • $8,441

  • Domestic Breakdown
  •   Tuition Fee:
  •   Student Service Fee:
  • International Fee (2017):

    Full fee breakdown click here

Core Elements

Year One 120 credits

All Compulsory; All 15 credits

  • Physics of sound 1
  • Contextual studies 1
  • Applied music and audio production 1
  • Core theory 1
  • Applied audio engineering 1
  • Applied audio engineering & Live Sound 2
  • Applied production 1
  • Applied production 2

Year Two 120 credits

All Compulsory; All 15 credits

  • Physics of sound 2
  • Contextual studies 2
  • Industry Studies
  • Core theory 2
  • Applied Audio Engineering 3
  • Applied Production 3
  • School for Visual Media

Streams; choose one

  • Applied Audio Engineering 4
  • Applied Production 4
  • Applied Live Sound
Year Three 120 credits

All Compulsory; All 15 credits apart from Major Project

  • Major Project (60 Credits)
  • Research
  • Contextual Studies 3

Electives; choose two

  • Applied Audio Engineering 5
  • Applied Production 5
  • Research Workplace Practices
  • Radio and Broadcast Production
  • Game Audio

Programme Structure and Workload

The programme is 37.5 hours per week, with teaching hours ranging from 21 hours/week in the first L5 year, to 13.5 hours per week in the third L7 year. It includes a mixture of face to face and blended delivery; in classroom, computer labs and recording studios. There are eight 15-credit courses per teaching year split across two semesters. Electives are available from Year 2 in Applied Live-Sound, Applied Audio Engineering and Applied Production.

Further Study Paths

Graduate Diploma Business and Enterprise

Progression to Masters programmes

Career Opportunities

  • Professional audio engineer
  • Audio producer in a commercial setting

Other roles include, but are not limited to:

  • Teaching audio engineering (add teaching diploma)
  • Audio-visual installer and operator
  • Digital Audio Workstation operator
  • Studio operator
  • Studio set-up consultant
  • Audio editor
  • Sound designer
  • Electronic music artist
  • Commercial music producer
  • Live sound engineer
  • Audio sales representative
  • Music retail technology expert
  • Acoustic Engineer, Acoustician, Audiologist (via further study)
  • Researcher
  • Manufacturer
  • Journalist
  • Composer
  • Progression into: Masters programme in the arts, PHD
  • Critic

Entry Criteria

Applicants must have:

  • Applicants must have completed the requirements for NCEA Level 3 (or equivalent) or Certificate in Contemporary Music Performance Level 4
  • Applicants will be required to attend an audition covering: instrumental or vocal skills and ability, aptitude and potential to study music within a range of disciplines, musical aural competence and music theory literacy - tested at time of audition
  • Applicants who do not meet academic entry criteria may be granted entry on the basis of evidence that they can achieve the qualification, this may include entry via achievement of a Certificate of Proficiency
  • Applicants for whom English is a second language must meet IELTS (or equivalent) Level 6.0 with no band lower than 5.5

Special notes:

  • Applicants may be required to attend an interview
  • Consideration will be given to applicants aged 20 years or older who do not meet the entry criteria if they can demonstrate a history of work, industry experience, or (in the opinion of the Programme Leader) could successfully complete the programme
  • Consideration will be given to students who progress through other TPP/MAINZ programme pathways (e.g. Foundation Sound and Music L2->Live Sound L4)
  • Preference will be given to applicants with Merit or Excellence passes in Maths, Physics and Music at or above the level specified

Exit Qualification 

Under certain circumstances students may enter level 5 and level 6 as standalone qualifications. Enquire when applying.